Overview

This project was part of my introduction course into UX Design by CareerFoundy and the first project I ever created, which was later transformed into this case study. I applied Design Thinking process in this study and was learning this process on the go, which led to creating a prototype with the features I discovered on my research phase.

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Problem Statement

Hypothesis Statement

Vision

My Role

How might we design a mobile app, that empowers people to learn new the vocabulary?
I believe that having an app with enganing, personalized and gamified interface will help users with their attempts to get better and learn the foreign languages.

Mobile first app, that helps you not only to learn languages but also to practice, what you’ve just learned in real-time conversations.
UX/UI Design

Design Process

Market Analysis

Interviews & Surveys

Persona

Information Architecture

Prototype

Initial Ideation with Pen & Paper

Usability Testing

Overview

Scenario Tasks

  1. You are very much in need of a vacation in Germany, but you don’t speak German and you don’t have much time to learn. You installed a new app, that allows users to talk to other people in order to practice faster and you decide to log in.
  2. You are at the airport waiting on the plane to Prague. You would like to get some quick Czech before you get on a plane, so try it out!
  3. Are are a UX Designer in the making, but you are having a hard time remember all the terms & definitions. You finished a couple of exercises already, but there is one word you keep forgetting, what that means. Add this word into your app.
  4. You really like how the app works, but there is only one call per day available and you would like to practice more. You would like to have more, but it costs money, how would you do that?
  5. Your name is Bara, you are a competitive person, you love gaming as well. That Johny from Paris is having every week more points than you, check out, what is the situation now.

Testing Results

Final Design

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